There will only be 3,000 of these made, so it could become a bit of a collector's item. Additionally, since the Wii Shop Channel shut down in 2019, the only way to get a new game on the console is by using a physical copy. This is why the game is also being ported to the Wii U, as it supports all of the features Provinciano wanted from a Wii version. Provinciano was able to make it happen, but as Wii games aren't region-free, North American players won't be able to play the port on their Wii. While Nintendo of America passed on a Wii port of Shakedown: Hawaii, Nintendo of Europe was more open to it. The Wii version of the game comes with a caveat. The Wii is a system he holds near and dear, so releasing his game on that platform is a special achievement. The feel of the Wii remote and its motion capabilities was also too good to pass up. Porting to a dated console offers him a fun challenge, and conquering the Wii's system memory to give players the same experience as current-gen platforms gave him just that. Provinciano is the one-man team behind Vblank Entertainment. This is clearly a labor of love, as Brian Provinciano discussed in a statement that went up alongside the announcement. It's also important to note that each version will support all controller options for each console. They also offer players the option of a 4:3 aspect ratio, making the game look more like the 16-bit classics it's impersonating. The Wii and Wii U versions will include all post-release content and gameplay tweaks. The Nintendo Wii was released in 2006 and succeeded by the Wii U in 2012, which was followed by the Switch in 2017. The decision to port it to other consoles isn't surprising, though the developer's choices are. The game received decent reviews, with the PlayStation 4 version currently holding a 78 on Metacritic.
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